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Author Topic: WHICH ONE?!  (Read 20410 times)
Taknopotin
Eidolon
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Reply #45 on: April 16, 2007, 07:13:53 pm

That's not true... most events have strict AUTOWINDING mag rules, very few have box/c mag rules.
In fact, at SWII, that would have count as 1 hi-cap.
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Personality is borne of pain; it is the fire shut up in the flint
"Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well armed lamb contesting the vote."
Benjamin Franklin, 1759
Cambo Slice
Eidolon
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Reply #46 on: April 16, 2007, 08:35:14 pm

Holy shit, you might be right.

Btw guys, I'm sorry for coming off as an asshole..... I need to work out that, it's hard to show people you are just kidding around on the internet.

So, my apologizes.
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Shadow
Eidolon
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Reply #47 on: April 16, 2007, 11:18:12 pm

Smilies are your friend. Cheesy
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MunkyMo
Eidolon
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Reply #48 on: April 20, 2007, 09:05:35 am

That's not true... most events have strict AUTOWINDING mag rules, very few have box/c mag rules.
In fact, at SWII, that would have count as 1 hi-cap.

Not true Tak.
Quote
"9. Magazine limits

- There is no ammo limitation; players can carry as much ammo as they want on their person or store them in their FOB. Mags can be reloaded anywhere on the field.
- Low/standard/mid cap magazines are not restricted.
- Drum and box magazines are restricted to normal section assault weapons, ie SAW M60 RPK, L86, SHRIKE, GPMG, if you have a gun unlisted, PM ltjeeves, KC, or KingMob3
- For HMG/LMG, there is no ammo limitation. HMG/LMG Gunners must however return to their FOB in order to reload their magazine. Support gunners should not carry any extra ammo on their person at any time. Any spare ammo should be stored at their FOB.
- hi cap limits:
Highcaps are limited to number, by the amount of rounds they can hold.

0-200rds - 3 hicaps max
200-350rds - 2 hicaps max
350-600rds - 1 hicap max

- Example: I have a G3, I may carry an unlimited number of lo caps, but only one hi cap(500 rounds)
- If you use highcaps, those are the only mags you are allowed to use for the game. You may not use highcaps in combination with midcaps or lowcaps."

Above is the Mag rules from Still Water II. Anything higher then 600 round was considered a box mag and was limited to LMG, and SAW weapons.
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Gish
Guffie Coalition
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Reply #49 on: April 21, 2007, 09:00:01 am

i have a c-mag for my m-4, i like to set it on burst and try to melt the barrel
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Reality is a mistake, we are attempting to rectify it.
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It's true that every time you hear a bell, an angel gets its wings. But what they don't tell you is that every time you hear a mouse trap snap, and Angel gets set on fire.
Screendoor
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Reply #50 on: December 29, 2010, 09:59:49 pm

Gish had the last post almost3 years ago.  and it all stopped right there.  the end  as soon as someone brings up real guns we all cower
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